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Using Digital Games & Grammar Achievement of EFL Learners

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Abstract

One of the most significant subskills in language learning is the structure and grammar knowledge. This research project investigates the effect of using digital games on the grammar acquisition of EFL learners. In doing so, two intact groups of 30 Iranian EFL learners at preintermediate level at Parsian Language Center in Bardsir were selected. Fifteen students were selected as the experimental group (EG) who were exposed to digital games and 15 ones made up the control group (CG) who were exposed to traditional ways of teaching. The research was completed through a quasi-experimental design. The instruments used for the study were a Nelson Placement test to assess the English proficiency level of the students and to homogenize them, grammar- based tests for pre and posttests from American English File series, and an application named Quizizz as a form of digital game. The results of independent-samples t-test and paired samples t- test indicated a statistically significant difference in learners’ scores from pre-test to post-test. It conclusion, using Quizizz digital game could enhance English grammar acquisition among EFL learners.